If any of you remember back in 1996 there was a Doom-like shooter called Chex Quest that came in boxes of Chex cereal. This game has grown to a cult-like status because it was a superior port of the Doom engine. If you haven't had the chance to play this awesome game, now is your chance.
I used Pickle's prboom port to make a working version of Chex Quest for the Wiz. I had to use the DS port of prboom as well to get it working since it came with a special prboom.wad file that was made for Chex Quest. Here are a couple screens from the game: Here is the download link to the game: You can alternatively download it from Megaupload: This game includes Chex Quest 1 and 2, plus there are 2 extra user created level packs as well.
Chocolate Doom has full support for Chex Quest, including demo compatibility. Obtain a copy of Chex Quest (it can be downloaded here). Download the dehacked patch. Put both chex.wad and chex.deh into a directory together.
This game is only missing Chex Quest 3, which I have not yet been able to run on the Wiz. Please note that you need to have a separate directory for Chex Quest from the normal prboom folder. The reason for this is Chex Quest uses a different version of the prboom.wad which includes sounds and images from the game Chex Quest. Thanks for the cool icon Neil. I have an EXE with an icon of the Chex Quest guy covered in slime, but I can't seem to get it extracted. The one you posted will work nicely though. Thanks Orion for the link.
I was actually there earlier when I was on a quest to find a suitable Chex Quest for the Wiz. I completely overlooked the link to the wad downloads at the bottom of that page. I'll give those a try and see what I can do. I have tried several Star Wars wads and a Star Trek wad, but I have had no luck getting any of them running on the Wiz. I never tried Simpson's though. I'll try all 3 from the wads included in the wad packs listed on that site. I did get a Lego Doom wad working, but it only changed the monsters into lego figures.
It is kind of funny, but not that great in my opinion. I also got Batman Doom working properly, no graphic errors this time around. However, I still can't get past the blue door in the first level since there doesn't appear to be a blue key for it.
So I see no reason in posting that wad.EDIT. I tried all 3 of those, the Doom 2 versions of Star Wars, Star Trek, and Simpsons. Star Wars and Star Trek are total conversions. Simpsons just adds in Simpsons sounds and characters.
It uses the normal levels. I'll post Star Wars and Star Trek in my prboom thread for sure. Let me know if you still want Simpsons.
For more information on this article, visit the page on the. Chocolate Doom has full support for, including demo compatibility. The game is from a promotional CD-ROM included in boxes of Chex cereal in 1996. Although based on Doom, some concepts in the game were changed to make it more friendly for children. For example, the weapons do not kill the monsters; instead, they 'send them to a parallel dimension'. To play Chex Quest in Chocolate Doom, follow these steps:. Obtain a copy of Chex Quest (it can be downloaded ).
Download the. Put both chex.wad and chex.deh into a directory together. Run chocolate-doom -iwad chex.wad Technical information Chocolate Doom does not have all necessary data included in the engine itself to emulate the original chex.exe. Instead, as many as possible of the Chex-specific changes are stored in a separate dehacked patch.
This is for the following reasons:. There are potential copyright/trademark issues with putting the Chex strings into Chocolate Doom - Chex Quest was never open sourced. Some things would be quite difficult to do in C, like string replacements. The dehacked code already includes the ability to do string replacements. Hard-coding things is 'ugly'. Using a generic mechanism with a Dehacked patch is a lot nicer. Using a Dehacked patch allows it to be used with other source ports.